Yian Chen's website
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Cuda Based Pathtracer
Cuda Based Pathtracer

Pathtracer based on pbrt, and implemented with cuda.

CudaRaytracing

Vulcanite
Vulcanite

A Vulkan implementation of Nanite in Unreal Engine 5

VulkanNanite

Stylized Facial Shadow Workflow
Stylized Facial Shadow Workflow

A tool that I developed to be used for stylized facial shadow textures.

stylized shadingtechnical artisttools

SDF-Based Collision Detection Optimization
SDF-Based Collision Detection Optimization

In this project, we have introduced a SDF-based approach to optimize redundant collision detection within gameplay.

SDF

Virtual Campus
Virtual Campus

My first game project.

UnityC#

with by Yian Chen
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