Pathtracer based on pbrt, and implemented with cuda.
CudaRaytracing
A Vulkan implementation of Nanite in Unreal Engine 5
VulkanNanite
A tool that I developed to be used for stylized facial shadow textures.
stylized shadingtechnical artisttools
In this project, we have introduced a SDF-based approach to optimize redundant collision detection within gameplay.
SDF
My first game project.
UnityC#