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    PBRT Microfacet

    pbrt microfacet

    记录一遍对微表面模型的叒一次复习

    30 January 2024

    Forward Kinematics

    Computer Animation Kinematics

    A review of cis562's demonstration of forward kinematics.

    16 October 2023

    【游戏杂谈】《阿斯特赖亚:六边预言》Astrea Six-Sided-Oracles:后爬塔时代的最佳候选人之一

    游戏杂谈 阿斯特赖亚

    About Astrea Six-Sided-Oracles

    12 October 2023

    PBRT Direct Lighting

    pbrt direct lighting

    A review of pbrt's explanation of light from a physical perspective.

    07 October 2023

    PBRT Light

    pbrt light

    A review of pbrt's explanation of light from a physical perspective.

    04 October 2023

    【Paper阅读】PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes

    科研 深度学习 逆向渲染 Inverse Rendering

    Unfinshed. This post is about my understanding of PhotoScene.

    05 July 2022

    【Paper阅读】Extracting Triangular 3D Models, Materials, and Lighting From Images Fields for Relighting and View Synthesis

    科研 深度学习 逆向渲染 Inverse Rendering

    Unfinshed. This post is about my understanding of nvdiffrec.

    04 July 2022

    【Paper阅读】NeRF相关Paper目录以及进度记录

    科研 深度学习 NeRF

    This post is a index of nerf-related paper.

    22 June 2022

    【Paper阅读】NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis

    科研 深度学习 NeRF

    Unfinshed. This post is about my understanding of nerv.

    22 June 2022

    【Paper阅读】Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields

    科研 深度学习 NeRF

    Unfinshed. This post is about my understanding of mipnerf.

    15 June 2022

    【Paper阅读】Instant Neural Graphics Primitives with a Multiresolution Hash Encoding

    科研 深度学习 NeRF

    Unfinshed. This post is about my understanding of instantngp.

    10 June 2022

    【Paper阅读】Volume Rendering of Neural Implicit Surfaces

    科研 深度学习 NeRF

    Unfinshed. This post is about my understanding of volsdf.

    09 June 2022

    【游戏杂谈】《密特罗德:生存恐惧》:原点

    游戏杂谈 密特罗德

    About Metroid:Dread

    10 March 2022

    【游戏杂谈】《远星物语》:像素版刀剑?

    游戏杂谈 远星物语

    About CrossCode

    12 January 2022

    GAMES202-KC估计

    GAMES202 图形学 KC估计

    This post introduces the Kulla-Conty Approximation, used as a compensation for diffusive materials in GL.

    13 November 2021

    GAMES202(2)环境映射

    图形学 GAMES202 IBL

    This post talks about how we could use environmental mapping as a light source in PBR and split sum algorithm that could enable realtime IBL.

    10 November 2021

    GAMES101渲染部分(4)

    GAMES101 图形学 光线追踪

    关于GAMES101光线追踪的总结

    10 November 2021

    GAMES202(1)阴影映射

    图形学 Shadow Mapping

    This post introduces several problems that exist in traditional shadow mapping and some algorithms used to optimize the naive shadow mapping.

    09 November 2021

    GAMES101渲染部分(3)

    GAMES101 图形学 PBR

    关于GAMES101PBR部分的总结

    09 November 2021

    GAMES101渲染部分(2)

    GAMES101 图形学 光线追踪

    关于GAMES101光线追踪的总结

    08 November 2021

    GAMES101渲染部分(1)

    GAMES101 图形学 光栅化

    关于GAMES101的总结

    08 November 2021

    C++面试题

    C++ 面试

    总结一些C++知识

    06 November 2021

    C++面试题

    C++ 面试

    关于C++面试的问题总结

    06 November 2021
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