pbrt microfacet
记录一遍对微表面模型的叒一次复习
Computer Animation Kinematics
A review of cis562's demonstration of forward kinematics.
游戏杂谈 阿斯特赖亚
About Astrea Six-Sided-Oracles
pbrt direct lighting
A review of pbrt's explanation of light from a physical perspective.
pbrt light
科研 深度学习 逆向渲染 Inverse Rendering
Unfinshed. This post is about my understanding of PhotoScene.
Unfinshed. This post is about my understanding of nvdiffrec.
科研 深度学习 NeRF
This post is a index of nerf-related paper.
Unfinshed. This post is about my understanding of nerv.
Unfinshed. This post is about my understanding of mipnerf.
Unfinshed. This post is about my understanding of instantngp.
Unfinshed. This post is about my understanding of volsdf.
游戏杂谈 密特罗德
About Metroid:Dread
游戏杂谈 远星物语
About CrossCode
GAMES202 图形学 KC估计
This post introduces the Kulla-Conty Approximation, used as a compensation for diffusive materials in GL.
图形学 GAMES202 IBL
This post talks about how we could use environmental mapping as a light source in PBR and split sum algorithm that could enable realtime IBL.
GAMES101 图形学 光线追踪
关于GAMES101光线追踪的总结
图形学 Shadow Mapping
This post introduces several problems that exist in traditional shadow mapping and some algorithms used to optimize the naive shadow mapping.
GAMES101 图形学 PBR
关于GAMES101PBR部分的总结
GAMES101 图形学 光栅化
关于GAMES101的总结
C++ 面试
总结一些C++知识
关于C++面试的问题总结