Computer Animation
- Forward Kinematics - 16 October 2023
GAMES101
- GAMES101渲染部分(4) - 10 November 2021
- GAMES101渲染部分(3) - 09 November 2021
- GAMES101渲染部分(2) - 08 November 2021
- GAMES101渲染部分(1) - 08 November 2021
GAMES202
- GAMES202-KC估计 - 13 November 2021
- GAMES202(2)环境映射 - 10 November 2021
IBL
- GAMES202(2)环境映射 - 10 November 2021
Inverse Rendering
KC估计
- GAMES202-KC估计 - 13 November 2021
Kinematics
- Forward Kinematics - 16 October 2023
NeRF
- 【Paper阅读】NeRF相关Paper目录以及进度记录 - 22 June 2022
- 【Paper阅读】NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis - 22 June 2022
- 【Paper阅读】Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields - 15 June 2022
- 【Paper阅读】Instant Neural Graphics Primitives with a Multiresolution Hash Encoding - 10 June 2022
- 【Paper阅读】Volume Rendering of Neural Implicit Surfaces - 09 June 2022
PBR
- GAMES101渲染部分(3) - 09 November 2021
Shadow Mapping
- GAMES202(1)阴影映射 - 09 November 2021
direct lighting
- PBRT Direct Lighting - 07 October 2023
light
- PBRT Light - 04 October 2023
microfacet
- PBRT Microfacet - 30 January 2024
pbrt
- PBRT Microfacet - 30 January 2024
- PBRT Direct Lighting - 07 October 2023
- PBRT Light - 04 October 2023
光栅化
- GAMES101渲染部分(1) - 08 November 2021
光线追踪
- GAMES101渲染部分(4) - 10 November 2021
- GAMES101渲染部分(2) - 08 November 2021
图形学
- GAMES202-KC估计 - 13 November 2021
- GAMES202(2)环境映射 - 10 November 2021
- GAMES101渲染部分(4) - 10 November 2021
- GAMES202(1)阴影映射 - 09 November 2021
- GAMES101渲染部分(3) - 09 November 2021
- GAMES101渲染部分(2) - 08 November 2021
- GAMES101渲染部分(1) - 08 November 2021
密特罗德
- 【游戏杂谈】《密特罗德:生存恐惧》:原点 - 10 March 2022
深度学习
- 【Paper阅读】PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes - 05 July 2022
- 【Paper阅读】Extracting Triangular 3D Models, Materials, and Lighting From Images Fields for Relighting and View Synthesis - 04 July 2022
- 【Paper阅读】NeRF相关Paper目录以及进度记录 - 22 June 2022
- 【Paper阅读】NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis - 22 June 2022
- 【Paper阅读】Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields - 15 June 2022
- 【Paper阅读】Instant Neural Graphics Primitives with a Multiresolution Hash Encoding - 10 June 2022
- 【Paper阅读】Volume Rendering of Neural Implicit Surfaces - 09 June 2022
游戏杂谈
- 【游戏杂谈】《阿斯特赖亚:六边预言》Astrea Six-Sided-Oracles:后爬塔时代的最佳候选人之一 - 12 October 2023
- 【游戏杂谈】《密特罗德:生存恐惧》:原点 - 10 March 2022
- 【游戏杂谈】《远星物语》:像素版刀剑? - 12 January 2022
科研
- 【Paper阅读】PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes - 05 July 2022
- 【Paper阅读】Extracting Triangular 3D Models, Materials, and Lighting From Images Fields for Relighting and View Synthesis - 04 July 2022
- 【Paper阅读】NeRF相关Paper目录以及进度记录 - 22 June 2022
- 【Paper阅读】NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis - 22 June 2022
- 【Paper阅读】Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields - 15 June 2022
- 【Paper阅读】Instant Neural Graphics Primitives with a Multiresolution Hash Encoding - 10 June 2022
- 【Paper阅读】Volume Rendering of Neural Implicit Surfaces - 09 June 2022
远星物语
- 【游戏杂谈】《远星物语》:像素版刀剑? - 12 January 2022
逆向渲染
阿斯特赖亚
- 【游戏杂谈】《阿斯特赖亚:六边预言》Astrea Six-Sided-Oracles:后爬塔时代的最佳候选人之一 - 12 October 2023